Glad to hear it! Anything you would want to see changed?
Keeping momentum and navigating the environment was some of the most fun. Things that terminated the momentum include the rope mechanic and the boxed-in arena fights. Not saying to remove the fights but they could be lil more gripping and possibly make use of your movement tech? That one in map2 or 3 with the enemies vertically stacked on platforms played a bit like hide and seek, but with a couple of portals or ramps could feel more like aerowalk. Little arena-style encounters could be your forte!