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Ursa Senior

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A member registered Aug 08, 2018 · View creator page →

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Keeping momentum and navigating the environment was some of the most fun. Things that terminated the momentum include the rope mechanic and the boxed-in arena fights. Not saying to remove the fights but they could be lil more gripping and possibly make use of your movement tech? That one in map2 or 3 with the enemies vertically stacked on platforms played a bit like hide and seek, but with a couple of portals or ramps could feel more like aerowalk. Little arena-style encounters could be your forte!

Loved seeing this at B&P in April! Big fan of the Quake & other movement shooter inspiration. Keen to watch this unfold

You don't have enough free memory to load Savannah 3