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(1 edit)

[Devlog #068] Selling some old stuff ๐Ÿ“ฆ

Posted on: 2025-12-07

Hello everyone! ๐Ÿ˜Š
Hope you had a fantastic week! ๐Ÿ˜€


What eroge might she be playing?

I had a wonderful week! ๐Ÿ™‚
Sold some old stuff that I had for a long time. Now I have some extra space, which is fantastic โœจ

Other than that, I got this month's Humble Choice, mainly because it included the game Nine Sols.
I was interested in the game, but wasn't sure if I would like it. In the end, my curiosity won out, and so far I'm very happy with my choice! ๐Ÿ˜Š
What has impressed me in particular so far is how well the story is told: you get lots of small story bits as you play the game, almost like in a JRPG or a game such as Undertale.
I'm a bit scared, though, about when the game might become too difficult for me ๐Ÿ˜ฌ
But thank god this game includes a story mode for if/when that happens ๐Ÿ˜„

Progress this week

I realized that I had implemented the side stories ticket system incorrectly in the last update ๐Ÿ˜…
The tickets needed to be stored in a persistent variable that is not tied to any save game, and of course each obtainable side ticket must be obtainable only once.
Instead, I had simply implemented the tickets as a save game-bound variable, which would not work.

So I added the new variables, and a script for converting the old variable value to the new ticket variable.

Meaning:
When you start the game, you will need to load your last save once (the one where you obtained the side stories ticket from the secret in the point-and-click section). After that, when you head to the scene gallery and open the new "side stories" section, your ticket count will be displayed correctly.

If, for any reason, it doesn't work, of course the new side story will be accessible from the "Jump To..." menu under "Continue" as well.
I'll of course mention all of this again when the new update releases.

Speaking of which... I'm pretty much done with the side story, including proofreading! โœจ
Since it's a Christmas-themed story, I want to release it sometime near Christmas, possibly on December 20 (no promises, though!).

Plans for next week

Until the release, I want to try to implement a puzzle minigame I had in mind for the side story.
Depending on progress, I'll either add it to the side story or leave it out. The story works either way.
If I have time left, I'll start working on the version after the side story.


That's all from me for this week! ๐Ÿ™‚
Have a great week, and see you all next Sunday! ๐Ÿ‘‹๐Ÿ˜Š