Comments below clip:
Given the fact that there are no hints or clues as to why we're in this place, it was a bit confusing as to what to do and why. But gradually, everything began to fall into place.
As a player it is easy to be critical, but as a DEV it must be hard and difficult to make even a single, simple game, so that part's sincerely appreciated.
I didn’t run into any bugs, hiccups or other snags, so kudos to all involved in making this awesome game!