[Devlog #052] Last steps for the next updateπ₯
Posted on: 2025-08-31
Hello everyone! π
Hope you had a great week! π

Working on the last bits for the next update!
Progress last week
I finished proofreading and then worked on small improvements across the game. Let me share some of these!
Sprite improvements for Yuma
You may remember the devlog where I talked about Yuma's "new look to the side" pose. In that example, it was already pretty obvious how the current sprites just aren't very high detail, and when put next to the new expression, it becomes even more obvious. On top of that, the new update has a few scenes where Yuma's sprite is zoomed in, so it just made sense to update at least some crucial parts of the sprite. Here's how it looks:
What changed here mainly is her eyes. I experimented a lot and I believe these new eyes capture the 'vibe', the essence of the old look.
I'm sure they will still feel a little unfamiliar at first, but I do think they look better overall.
I still need to test if they look alright in combination with the other sprite parts (eyebrows, for example).
The rose on her head got updated as well.
That green leaf honestly never belonged there, so I'm glad it's finally gone from the official sprite π
And doesn't the new rose look just beautiful? π
Other than these, her nipples in the sprite also got updated... Not gonna spoil that one, you can check it out yourself when the update drops π
Let me know what you think of these changes! π
Title screen adjustments
I wasn't too happy with how the game menu on the title screen looked. The Orange Smash logo wasn't great either, so I tried changing those.
As the image shows, the game menu uses a different font now, and the oranges behind the menu are gone to improve clarity.
For the logo, I tried a 'fruity' vibe that looks more interesting than the current design.
The background color was also changed to pop out more.
These are small changes, but I hope they make the game feel nicer!
In the future, I also want to condense the title game menu to fewer options.
The "About" and "Help" pages can be put into a single entry, and the same with "Gallery" and "Scene Gallery".
But yeah, this probably won't happen in the upcoming update.
Control improvements for gallery view
In the gallery view (when a CG set is opened), you can navigate using the scroll wheel and the arrow keys now, and go back to the previous image using right mouse click. Middle mouse click now hides the interface, like in the rest of the game.
Release plan
The update will drop sometime next week. I plan to release two versions: v.0.5.1 and v0.6.0.
v0.5.1 will be an updated version of v0.5.0 that will release to the public.
It will contain various game improvements (like the ones mentioned before), but content-wise will be the same as v0.5.0.
v0.6.0 will be the new version that will release on Patreon. There'll be quite a lot of new dialogue this time! π
That's all I got for today!
Sorry that the next update has taken so long, but the wait is almost over now! πͺ
See you all next week in the devlog for the release! ππ

