[Devlog #049] Orange Smash is visible again! π₯³
Posted on: 2025-08-03
Hello everyone! π
Hope you had a great week! π

There's no deeper meaning behind her forced smile. I just found her expression funny.
Overall, my week was pretty good!
I recently started playing Dohna Dohna, a visual novel by Alicesoft (the company behind the Rance series).
Like Rance, it presents some pretty dark themes in a comedic way, and also has a gameplay loop with mechanics beyond the visual novel part.
What I really like so far is how 'digestible' the game is: the 'dungeons' are pretty short so they never feel stressful, the VN sections are delivered in short chunks so you don't get bored, and so on. I also like the simplicity of the gameplay controls: everything works with just the mouse, so it's perfect for playing while relaxing on the couch.
I'm having fun so far! I'll share my final thoughts once I finish it π
Other than that...
Orange Smash is visible again on itch.io π
We are back! π
More specifically: the Orange Smash game page is indexed again β meaning it now shows up in itch.io searches and recommendations again! β¨
A few days ago, itch posted a notice about reindexing NSFW games that use the "No payments" pricing option.
Previously, this was set to "$0 or donate" for Orange Smash.
I've now switched it to βNo paymentsβ so the game gets indexed again.
Downside: donations via itch.io are no longer possible.
That's a little sad, since a few kind folks did support the game through here (thank you so much, really!), but at least the page is visible again.
And of course, there's still Patreon for anyone who wants to support the development β¨
So yeah, not perfect β but better than last week π
Progress this week
I worked on the third H scene, like I mentioned last week.
It's not done yet, but almost (some dialogue and scene arrangement still need to be done).
The H scene does now consist of two parts, but it's a little different than what I wrote last week... well, you'll see when the update is out π
I often use an explorative approach to this: I have a rough idea in mind, but then just start writing dialogue the way it feels right for the characters, which often leads to new ideas for the visuals and effects... and then I go back and start changing or adjusting the CGs / images, or making new ones.
Because of this, a scene that should have been simple initially sometimes ends up being pretty time-consuming to create π
But well, it's amazing to be able to shape a scene slowly and turn it into something that really excites you β¨
Plans for next week
I'm gonna finish that last H scene, and then finish the rest of the dialogue. Hope that's done by the end of next week.
After that: audio and proofreading π΅π§Ύ
Slowly but surely, the next update is getting closer! π₯
That's all from me for this week!
Have a great week, and see you all next Sunday! ππ