Thanks for giving the game a try. I’ll admit, hearing the project called 'low-effort' is disheartening. I’ve spent a huge amount of time manually painting, refining, and handling the transparency for a vast array of asset variations to get the look just right.
Given the sheer volume of assets I’ve worked on, it looks like a watermark slipped through my manual checks, and I’ll be fixing that. Regarding the UI, I agree that a proper tutorial would help guide players through the systems, and I’m looking into adding one. Thanks for the feedback.