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I had fun with this game, although I couldn't help but feel like something was off with it. For a daycare sim, it seemed strange to me at first that ignoring most of the kids' needs was the main strategy in the first days, although when I saw the professional development menu it became clear that the point is to make sure more kids have their needs met by the end of each day. Even still, it got a little repetitive as I tried to fill out the courses, and there were some quirks with the game loop, like I noticed that fights broke out early in each day and seemingly became less common as the hours went on, while the table got messy all throughout. The visual style stuck out to me, although the music is pretty repetitive and the lack of any other sound effects makes it feel empty. Still, not bad overall.

(+1)

Thank you for the feedback! I agree that I needed to have fixed those issues and originally planned to make the music less repetitive, add sound effects, make the table less consistently messy, and make it more clear that the goal was to take better care of the kids while still managing to not get fired. With more time I would have, and in my next version of this game I will absolutely have that be the case.