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(1 edit)

I never would have thought to combine a movement planning puzzle with timing constraints. It's an interesting idea however I'm not too fond of having to count steps carefully while also looking at the falling tokens. If it was me I would actually preview what you've achieved before executing the plan. But maybe that would make the game trivial - hard to say. In any case an interesting submission.

Thanks for feedback!  I did have plans for Pause button which would probably alleviate it, but maybe there should be 2 stages to begin the level where you can preview the board on the second stage after reading instructions and   before tokens start falling...  Thanks again!!