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I appreciate the potential for narrative integration within the concept. I liked that the Boss has a unique identity, and the character also seems quite interesting. These storytelling elements could be further explored throughout the progression of this bullet hell. 

I also felt the absence of some juice in the effects of the projectiles, as it would provide a more impactful sensation to the character's actions. 

The fact that it is a person and not a ship creates a greater closeness with the character, making small sections and narrative capsules even more significant. 
btw I do not have the skill level to be able to kill this boss lol.

Thank you for this comment. 

I love story in games but I really struggle writing them. One of my goals for this gamejam was to attempt some sort of narrative. Knowing where i can improve on this is very helpful