I appreciate the potential for narrative integration within the concept. I liked that the Boss has a unique identity, and the character also seems quite interesting. These storytelling elements could be further explored throughout the progression of this bullet hell.
I also felt the absence of some juice in the effects of the projectiles, as it would provide a more impactful sensation to the character's actions.
The fact that it is a person and not a ship creates a greater closeness with the character, making small sections and narrative capsules even more significant.
btw I do not have the skill level to be able to kill this boss lol.
