I'd also add:
4) The UI to access these dialogues is in the bottom-left corner of the Tower View. We're aware it's not prominent enough right now and can easily be missed, we still need to improve the visibility of these assets.
5) If you're referring to the flavor text that provides quest context (Arlin's notes), unfortunately, it's difficult for us to add more. We've chosen to use this feature sparingly, focusing only on major quests (main storylines) and unexpected outcomes. Adding detailed lore for every single quest would significantly drive up the word count for translation.
6) Are you referring to the fact that it's currently impossible to reopen the dialogue log once a conversation has ended?
in regards to point 6):
I was looking for a way to move backwards to the last couple of text boxes to reread details. I was witching for this feature when I was given a dialogue option and not being sure what to choose. It would be nove to open a log of the past conversation.
In other game novels there is often a < back arrow on top or under the dialogue box, enabling the player to jump back to earlier in the conversation