Hi! Yeah, it’s hard to say much - I never actually packaged it into a finished set of behaviors for no-code use. In reality, I did write the code for pathfinding using various algorithms as a proof of concept for the engine. The only catch was that the navigation mesh used a specific workflow and had to be created manually in a 3D editor.
Other than that, since there was zero interest from the community, I dropped it. The core was functional, there just wasn't a user-friendly wrapper for the code to make it easy for others to integrate into their projects.