WHAT IN THE HOLY MEGALOVANIA??
There is honestly so much I can say about this game. First of all, it's insane that this game is at such a high level of polish and game-balancing when it was done by one person in only two weeks. The bosses felt hard, but doable. The mechanics were easy to remember, but hard to master. Or at least to be patient enough. I always had the feeling of "I just need to lock in, and I will be able to do it." And the entire mechanic of freeing up space to have more space for movement, but at the same time it gets harder, the closer you are to the boss because you have less reaction time, is honestly ingenious. The hitbox of the main character feels good (I'm very grateful its so small), and the i-frames are fair as well. I would really love to know how you approached the bullet hell mechanics, and how much % of your time you spent on them lol.
A few things to improve on:
Sometimes the amount of tiles I would turn into grass would be smaller than it usually is, I think it was mostly when I was trying to use the ability on a snow-corner. I wasn't sure what was different and why it changed, because I was busy dodging.
A little sound effect when you collect flowers would really help! Sometimes I had to keep my attention on a flower to make sure I collected it, and would get hit by a snowball because of that.
Be able to get out of the Q-hole by pressing again - sometimes it was really hard to time it correctly, so when I came out I still had to time to adjust to the next attacks.
Overall an amazing game. Im honestly impressed. I couldnt finish it in one go, I got to the third loop, 2nd boss, but I will come back some other time and try again! A lot of fun!