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(+1)

well done! this is a fun concept and it's clear a lot of love went into it c: 
My primary critique would be that the upgrades are all focused around farming taking less time without a mechanical incentive to do so. nothing i could buy would improve the efficacy of my farm, only make it take less time to get to the end, and since i'm not on a timer i don't feel a lot of incentive to explore the shop, since theoretically i would get the same result on a run whether i bought any upgrades or not, it would just take longer to plant each seed individually. 

artfully made tho, lots of personality in the sprites and designs c:

thank you for playing! i appreciate your thoughts on the design of it :)) yeah that makes sense,  most of these were just standard upgrades that i thought of to help the player get to the end faster to add some progression, but i'll definitely consider upgrades that add a variety of incentives w/ future releases - this is really good feedback!