well done! this is a fun concept and it's clear a lot of love went into it c:
My primary critique would be that the upgrades are all focused around farming taking less time without a mechanical incentive to do so. nothing i could buy would improve the efficacy of my farm, only make it take less time to get to the end, and since i'm not on a timer i don't feel a lot of incentive to explore the shop, since theoretically i would get the same result on a run whether i bought any upgrades or not, it would just take longer to plant each seed individually.
artfully made tho, lots of personality in the sprites and designs c: