yep exactly! i'm still learning about it myself, this was the first time i've actually properly done transitions haha
jootdev
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thank you for playing! yeah i didn't have enough time to add as much content as i would've liked, i tried to spend a lot of time on the transition. oh wow what a coincedence haha!
nice question! not quite, i use a sceneManager scene via autoload to manage and play the transitions when going to the subwayEntrance and entering the next scene. i use an animationPlayer to create transitions that have me adjusting the parameters of the shader i followed a tutorial on. the tutorial for the shader can be found here:
thank you for playing! hope the hot cocoa warmed you up this cold season haha
that makes sense, i didn't think about detection of trash before it appears - currently the trash can't spawn within an invisible perimeter around and on top of the player so you don't immediately run into something (a little bugged as of rn), but thank you for the note!!
thoroughly enjoyed playing through this! had a great time with the puzzles - the equation and symbols matching at the end were a bit trickier than i expected. i was a bit confused on how to actually rotate the symbols but figured it out after trial and error. artwork at the title screen is beautiful, and the story was fun to follow along! i want to know what happened to the wizard! (assuming he ended up time traveling but i was looking forward to getting closure on his story haha) great job to the team! :)
The gameplay loop is quite fun! I didn't read the instructions before playing, and was thoroughly surprised by the boss demon sequence - but after properly reading the instructions, I found it very fun to play to keep looking for the eyes on all the civilians. Also, super nice to see a variety of NPCs walking around - job well done!
What an enjoyable game! Although it is short, it's tightly put together and balanced nicely especially for your first 3D game - it was satisfying to level up the attack speed upgrade and just machine gun everything down. I was looking forward to seeing more content because of how much I enjoyed it.
Great job!
this is definitely one of my favorite games I've seen in this jam. I'm a sucker for the shader that you used through everything, it was honestly very nice; it wasn't too jarring but it was also enough to showcase it appropriately. the sounds that you used for everything was honestly great, it felt great to ride on the cables and play those small mini games with the rocks and small the scaling puzzle.
it felt like you had a solid vision and were able to follow through with it.
overall, amazing job! beautiful game!





