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jootdev

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A member registered Feb 17, 2020 · View creator page →

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yep exactly! i'm still learning about it myself, this was the first time i've actually properly done transitions haha

thank you for playing! yeah i didn't have enough time to add as much content as i would've liked, i tried to spend a lot of time on the transition. oh wow what a coincedence haha!

nice question! not quite, i use a sceneManager scene via autoload to manage and play the transitions when going to the subwayEntrance and entering the next scene. i use an animationPlayer to create transitions that have me adjusting the parameters of the shader i followed a tutorial on. the tutorial for the shader can be found here:  

 

thank you for playing! hope the hot cocoa warmed you up this cold season haha

that makes sense, i didn't think about detection of trash before it appears - currently the trash can't spawn within an invisible perimeter around and on top of the player so you don't immediately run into something (a little bugged as of rn), but thank you for the note!!

thank you for playing!

amazing execution on a solid concept! gameplay felt solid and i love the accessibility option with a controller, felt like an appropriate diffculty level for a game jam. all the visuals come together nicely - great job!!

thank you for playing!

cute game with fun minigames! good creation of Stardew Valley's fishing mechanic, cool to see! the bird game was a bit tricky and felt a little unforgiving, but ended up locking in to beat it haha - great job!

thank you for playing! yeah i really hoped to have more incentive to get more hot cocoa and money, but didn't end up having the time to implement it. i appreciate the kind words!

great execution on the idea! everything felt super polished and i can tell a lot of thought went into the menu animations to make sure they had juice and player feedback - fun controls for the snowboarding concept, good job!

very unique art style! the difficulty was a little jarring mainly with the carrot creatures dealing damage when they run at you, but i got the hang of it after a few retries haha - i love the animations for the creatures!! good job!

what a fun game! great concept & great execution, the visuals with the shader was nice and i love the color change starting with level 4!(? i believe it was this one haha) - the cover page illustration was also very well done, cool perspective - good job to the team!

fun game! throughouly enjoyed the puzzles & really liked the computer transitions in between levels :)

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thoroughly enjoyed playing through this! had a great time with the puzzles - the equation and symbols matching at the end were a bit trickier than i expected. i was a bit confused on how to actually rotate the symbols but figured it out after trial and error. artwork at the title screen is beautiful, and the story was fun to follow along! i want to know what happened to the wizard! (assuming he ended up time traveling but i was looking forward to getting closure on his story haha) great job to the team! :)

cool concept! love the homemade transition of the snowman's eye - good use of music used, cool to hear Terraria's soundtrack

great execution! i love consistent all the pixel art is together and the idea to have snow rising was a very cool concept to interact with. great work!

thank you for playing!

thank you for playing! i definitely thought about adding some buff with the hot cocoa, but couldn't think of an idea i was entirely happy with - but i do like the ones you suggested! :D

thank you for playing! cozy music was definitely on the radar, but didn't have enough time haha

thank you for playing! i appreciate the kind words :)  cozy music was definitely on the radar, but didn't have enough time haha

thank you for playing! that's odd, the trash spawning was working for me but i will double check to make sure it's consistent - i appreciate the note!

thank you for playing!

addictive and well designed game - amazing!

cute game! enjoyed skateboarding down hills after returning items back to the house

Unique idea on theme and the visuals are amazing! Super nice color palette used and fun to use all the tools to clean - very satisfying! good job :)

The gameplay loop is quite fun! I didn't read the instructions before playing, and was thoroughly surprised by the boss demon sequence - but after properly reading the instructions, I found it very fun to play to keep looking for the eyes on all the civilians. Also, super nice to see a variety of NPCs walking around - job well done!

Great work on the animations and concept around the theme! Nicely put together and it was satisfying moving the tentacles around haha - good job!

What an enjoyable game! Although it is short, it's tightly put together and balanced nicely especially for your first 3D game - it was satisfying to level up the attack speed upgrade and just machine gun everything down. I was looking forward to seeing more content because of how much I enjoyed it.

Great job!

thank you, i appreciate it!

The visuals are super consistent and give so much feedback in everything. The Death's Task animation is my favorite and is always so satisfying to view - nicely polished and a great experience!

really fun game!

thank you!

yippee!! i'm glad you enjoyed it :) haha i also thought about that but maybe in the future

thank you for playing and for your feedback!

i appreciate the feedback!

yeah of course you can! i appreciate you asking :)

thank you for playing and your feedback! that's a great idea, i did realize that people could just go around in circles on the lower heights, but I couldn't think of a easier solution for the player to gain money. but I might just do that in a post-jam update :)

thank you for playing and your feedback! yeah after the jam ended, I realized how I could fix the difficulty scaling haha

i appreciate it!

thank you!

this is definitely one of my favorite games I've seen in this jam. I'm a sucker for the shader that you used through everything, it was honestly very nice; it wasn't too jarring but it was also enough to showcase it appropriately. the sounds that you used for everything was honestly great, it felt great to ride on the cables and play those small mini games with the rocks and small the scaling puzzle.

it felt like you had a solid vision and were able to follow through with it.

overall, amazing job! beautiful game!