thank you for playing! i appreciate your thoughts on the design of it :)) yeah that makes sense, most of these were just standard upgrades that i thought of to help the player get to the end faster to add some progression, but i'll definitely consider upgrades that add a variety of incentives w/ future releases - this is really good feedback!
jootdev
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thank you for playing! yeah i initially had hotkeys for the buttons, but took it out because i figured most people would be playing with the mouse anyway - but this is really good insight to see that there are people out there who would like hotkeys in a game like this! definitely makes sense and great food for thought
yeah i know some players ended up not using the tractor at all and optimized the first section, definitely a bit of an issue with the design - i appreciate the thoughtful feedback!
thank you for playing! i appreciate the lengthy comment, it's really cool to see the insight you had on the experience. and yeah you're correct, the amount you make is fixed! i added some variety with the player possibly getting an extra seed when having a customer pick a berry, but it is all fixed.
these are great suggestions, and i really appreciate the thought behind this - it's cool to see all your observations and notice the small things i added =)
wow this is such a good game!! there's a lot of depth in the systems and how they interact with each other - what a cool game! i had a bit of trouble understanding it at first, but after i understood it, it was fun to think on constructing a good network to funnel honey to the queen!
congrats on the submission!
cool game! it was a nice short vertical slice of a game for a jam. not too long, but still engaging! i was definitely engaged with the story after the player talks to the mayor haha
i was hoping to get the easter egg that you mentioned, but i couldn't find it - i initially thought it was the word on the back of the computer in the Mayor's Office, but i don't think it was haha
congrats to y'all on the submission!
thank you for playing!! haha yeah sentient is super fun once you unlock it!!
aw dang, i apologize that you weren't able to get the full experience!! that is an unfortunate bug with the watering/planting logic that i was not able to fix beforehand, so i apologize for wasting your time on such a game-breaking bug!
but to let you know what happens, at the end of 10 days, there's a closing scene (very similar to the opening scene) where the season ends and the farm cloees for the season, then it loops back to the next year to start the game over as the seamless loop!
super cool game! i'm a sucker for racing games so this was fun to play, the art direction was so nice - it visually turned out really well :) unfortunately the hitboxes were a bit hardy to understand so i kept getting stuck driving cause i was getting stuck on the sides/ramps, but after i got used to it, it was a bit smoother w the occasional hiccups. my favorite part of this though was the animation when doing a lap & the character customization, that was really cool and well done!
congrats to the team on the submission!
wow this is such a good game!! so much love and care was put into this, and you can easily see it through everything. all the different flowers & personalities were a treat to interact with. the sound design was great, it made all the interactions with everything super satisfying. also the ring timing game was a nice simple touch to the gameplay loop to keep the player engaged while matchmaking the flowers. kudos to the both of y'all for going for the additional limitations of the jam, it was very well done.
congrats to the both of y'all on the submission!
thank you for playing and extensive review! this is really good feedback and it's cool to see you went along this path of gunning for sentience! i've seen some of my friends playtest and everyone has gone different routes with the shop and it's super cool to see.
and yeah the seamless loop was the last thing i had to design right before the deadline haha
very relaxing & cozy game! the sound design for all the little interactions you have is good ear candy while pollinating all the plants. i enjoyed the design of figuring out what flowers go where and connecting their non-pollinated looks to their bloomed looks. good music to boot as well!
congrats on the submission!
great work for everyone on the team!! all the moving parts from the animations, music, and gameplay were all super cool to see all together.
as some others have stated, the rhythm mechanic was quite a bit painful at times. i kinda got the hang of it, but some areas were just a bit too cumbersome to follow through with and ultimately felt pretty frustrating to play when i just want to be able to play through it all.
but honestly, great work to everyone, this production of a game is always great to see!! congrats on the submission!
thank you so much!! that compliment means a lot!
as a last minute design decision, i opted to not let the player get all upgrades in one run to give them incentive to actually go through the loop and play again to try different upgrades haha - probably not the best decision, but i wanted to learn more into giving the player a reason to loop
i appreciate it!
yeah that makes sense, i also felt that a way bit. i was hoping the sentience upgrade where the customers can walk on their own would help alleviate that feeling, but at the end of the day, there's still some friction of constantly dragging and dropping, but i appreciate the suggestion!!
thank you =)
great job with this entry! all the touches of animations & unique sfx's were really charming to see and i had a good time playing it! it was pretty hard, the furthest i got was to the last wave but by then i had no health and only 1 bird left. but seeing all the unique characters were very cool, good job making a multiplayer mode for this! great job to the team!
i'm a sucker for tycoon idle/clicker games like this, and y'all did a great job here! i enjoyed seeing all the little elements that added more juice to the game like different sfx based on the rarity of dinosaur, ui elements bouncing, and particles!!
only notes i'd mention, since i really did enjoy it, is that:
- the progression felt a tiny bit unbalanced, although that takes a lot longer than 2 weeks to get right so minor detail
- there were a good amount of spelling errors throughout the text, also minor detail
great job on the game, thoroughly enjoyed it!








