cool game! i saw it in a discord, and thought the style & colors looked nice and gave it shot
jootdev
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great job with this entry! all the touches of animations & unique sfx's were really charming to see and i had a good time playing it! it was pretty hard, the furthest i got was to the last wave but by then i had no health and only 1 bird left. but seeing all the unique characters were very cool, good job making a multiplayer mode for this! great job to the team!
cool game made from the Easy FPS Editor! i saw it on itch.io, but have never tried it so it's cool to see this come out of it! i really enjoy FPS's so this was an enjoyable experience for me! the last level was really hard though, having to run out and duke it out with so many enemies took a while haha - good job!
i also got the quarantine error when i tried to download - just something to note!
i'm a sucker for tycoon idle/clicker games like this, and y'all did a great job here! i enjoyed seeing all the little elements that added more juice to the game like different sfx based on the rarity of dinosaur, ui elements bouncing, and particles!!
only notes i'd mention, since i really did enjoy it, is that:
- the progression felt a tiny bit unbalanced, although that takes a lot longer than 2 weeks to get right so minor detail
- there were a good amount of spelling errors throughout the text, also minor detail
great job on the game, thoroughly enjoyed it!
hey! i'm really hoping to play your game, but i have an error when i try to run it in the browser, have you happened to see if this happens to you or anyone else? could just be a me issue but wanted to clarify here first
the error states:
Error: Couldn't load project data at path "/". Is the .pck file missing?
thank you for playing! yeah i plan on going back to redo the how2play screen haha, i've had some of my friends play it and it took them a bit to figure it out too
i also unfortunately can't rate your entry due to me only having access to a laptop with MacOS and i see that your game is a Windows downloadable only :(
thank you for playing! appreciate it, yeah i added state machines to them and those randomly switch after some time but it ended up not proving as diverse as i'd hope haha - hoping to tweak it a bit
appreciate you commenting about the cover art!! was really hoping for that to get recognized, had a friend of mine design it and it came out great!
amazing game!! loved this entry, super well done - loved the casual buildup in difficulty and learning how to dash and parry at the same time was a nice experience and made it very satisfying to parry. it took a bit to get the parrying timing down with the cooldown, but it was still very cool - great job!
one of my favorite games to come out of this jam! i'm a sucker for more casual experiences and i feel like evey part of this game was executed with so much care & detail! the visual pixel shader is great with all the planets and even the player ship! the music and sfx really immerse the player very easily with it's cosmic and cheerful tune - great job to the team - you all should be proud!
one of my favorite games from this jam! i only have access to an older laptop so the performance wasn't the best for my experience, but i thoroughly enjoyed the game still! the idea is super unique and was well executed through all the games - i really felt a lot of player feedback in every interaction i did, and the loading screens + music were also very well done - great job!
great game! i loved the puzzle twist for the levels, it took a bit to get a handle on the directions, but the UI showing the directions helped a lot! great work!
i also had issues with the UI which hurt my experience playing bc i couldn't see the levels at all, but saw the earlier comment by @Cookie that had made about zooming out and it worked! which was really nice cause i was hoping to get to play the game
thank you for playing! yeah i was hoping to include some i-frames after the player is hit to prevent multiple collisions against enemies that overlap each other, but didn't have enough time - good callout!!
i also unfortunately can't rate your entry due to me only having access to a laptop with MacOS and i see that your game is a Windows downloadable only :(
amazing work! i loved how much all the assets really represented the slick theme! one of my favorite games to see out of this jam - everything went fluid and great to play - i did feel like there was a lot of opportunities to get soft-locked in the first level which made it a bit harder to get through, but i could see there were spikes in place so you could easily restart if that happend, so good design there! super slick idea and great execution on it, good job to the team!








