thank you for playing!! i appreciate the feedback - those are some good suggestions! yeah i thought about adding variety but kept having to polish the main mechanic so didn't have time to haha
jootdev
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wow this is such a good game!! so much love and care was put into this, and you can easily see it through everything. all the different flowers & personalities were a treat to interact with. the sound design was great, it made all the interactions with everything super satisfying. also the ring timing game was a nice simple touch to the gameplay loop to keep the player engaged while matchmaking the flowers. kudos to the both of y'all for going for the additional limitations of the jam, it was very well done.
congrats to the both of y'all on the submission!
thank you for playing and extensive review! this is really good feedback and it's cool to see you went along this path of gunning for sentience! i've seen some of my friends playtest and everyone has gone different routes with the shop and it's super cool to see.
and yeah the seamless loop was the last thing i had to design right before the deadline haha
very relaxing & cozy game! the sound design for all the little interactions you have is good ear candy while pollinating all the plants. i enjoyed the design of figuring out what flowers go where and connecting their non-pollinated looks to their bloomed looks. good music to boot as well!
congrats on the submission!
great work for everyone on the team!! all the moving parts from the animations, music, and gameplay were all super cool to see all together.
as some others have stated, the rhythm mechanic was quite a bit painful at times. i kinda got the hang of it, but some areas were just a bit too cumbersome to follow through with and ultimately felt pretty frustrating to play when i just want to be able to play through it all.
but honestly, great work to everyone, this production of a game is always great to see!! congrats on the submission!
thank you so much!! that compliment means a lot!
as a last minute design decision, i opted to not let the player get all upgrades in one run to give them incentive to actually go through the loop and play again to try different upgrades haha - probably not the best decision, but i wanted to learn more into giving the player a reason to loop
i appreciate it!
yeah that makes sense, i also felt that a way bit. i was hoping the sentience upgrade where the customers can walk on their own would help alleviate that feeling, but at the end of the day, there's still some friction of constantly dragging and dropping, but i appreciate the suggestion!!
thank you =)
great job with this entry! all the touches of animations & unique sfx's were really charming to see and i had a good time playing it! it was pretty hard, the furthest i got was to the last wave but by then i had no health and only 1 bird left. but seeing all the unique characters were very cool, good job making a multiplayer mode for this! great job to the team!
cool game made from the Easy FPS Editor! i saw it on itch.io, but have never tried it so it's cool to see this come out of it! i really enjoy FPS's so this was an enjoyable experience for me! the last level was really hard though, having to run out and duke it out with so many enemies took a while haha - good job!
i also got the quarantine error when i tried to download - just something to note!
i'm a sucker for tycoon idle/clicker games like this, and y'all did a great job here! i enjoyed seeing all the little elements that added more juice to the game like different sfx based on the rarity of dinosaur, ui elements bouncing, and particles!!
only notes i'd mention, since i really did enjoy it, is that:
- the progression felt a tiny bit unbalanced, although that takes a lot longer than 2 weeks to get right so minor detail
- there were a good amount of spelling errors throughout the text, also minor detail
great job on the game, thoroughly enjoyed it!
hey! i'm really hoping to play your game, but i have an error when i try to run it in the browser, have you happened to see if this happens to you or anyone else? could just be a me issue but wanted to clarify here first
the error states:
Error: Couldn't load project data at path "/". Is the .pck file missing?
thank you for playing! yeah i plan on going back to redo the how2play screen haha, i've had some of my friends play it and it took them a bit to figure it out too
i also unfortunately can't rate your entry due to me only having access to a laptop with MacOS and i see that your game is a Windows downloadable only :(
thank you for playing! appreciate it, yeah i added state machines to them and those randomly switch after some time but it ended up not proving as diverse as i'd hope haha - hoping to tweak it a bit
appreciate you commenting about the cover art!! was really hoping for that to get recognized, had a friend of mine design it and it came out great!








