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jootdev

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A member registered Feb 17, 2020 · View creator page →

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really cool concept! this was actually similar to my first idea so it's cool to see it come to life in another game - i enjoyed seeing the options when spinning the roulette - nice variety to make it enjoyable and exciting to see what you get next - my favorite was the Fire AOE that summons around the player, felt good to kite the enemies and play that

this is a bit of a small point but the archer sfx was a bit repetitive for me, i was trying to kite the enemies so they ended up being the last enemies to die, but constantly hearing the sfx got a little jarring, but not too bad - like i mentioned, very minor detail

overall, great job on the game!

very cool concept!! love all the visual flare surrounding the game, quite tasteful and added to the theme of the game. it was a cool idea to have Monika run around the vinyl and gain points based on timing perfectly with when the note is parallel to the player. i was looking forward to the boss fight at the end of the first one but i didn't see it - i don't know if this was intentional or if it was a bug?

also,  i tried to start the second vinyl but then i just immediately saw the losing screen (i think? the purple one where Monika is on her knees) and couldn't play, just wanted to bring it to y'all's attention!

but overall, great job to the team on the game!!

cool concept! i was a bit unsure how i would deal damage or be dealt damage, but luckily i was able to win both rounds so it didn't feel too bad haha

the gameplay was cool though and felt like a very chaotic pinball game (sorta), cute faces and spin effect on the title screen!

congrats on your first game and good job!!

very cool concept!! i enjoyed playing and it reminded me a lot of the flash game called Shopping Cart Hero - the progression was a bit slow, but i had a good time still spinning the tire, cool idea!

overall, great job !!

what a wonderful game! stumbled upon this game on itch.io front page and it's such a good puzzle game. the switching mechanic is very fun and had me thinking. the sound design is really good, i hear the feedback through every interaction. i adore the art style! great job to the team!!

thank you for playing! i appreciate your thoughts on the design of it :)) yeah that makes sense,  most of these were just standard upgrades that i thought of to help the player get to the end faster to add some progression, but i'll definitely consider upgrades that add a variety of incentives w/ future releases - this is really good feedback!

thank you for playing! yeah i initially had hotkeys for the buttons, but took it out because i figured most people would be playing with the mouse anyway - but this is really good insight to see that there are people out there who would like hotkeys in a game like this! definitely makes sense and great food for thought

yeah i know some players ended up not using the tractor at all and optimized the first section, definitely a bit of an issue with the design - i appreciate the thoughtful feedback!

thank you for playing!

thank you for playing!! you're the first person to mention the dev log i made, i appreciate you taking the time to read it =)

thank you for playing! i appreciate the lengthy comment, it's really cool to see the insight you had on the experience. and yeah you're correct, the amount you make is fixed! i added some variety with the player possibly getting an extra seed when having a customer pick a berry, but it is all fixed.

these are great suggestions, and i really appreciate the thought behind this - it's cool to see all your observations and notice the small things i added =)

thank you for playing! yeah i noticed that bug sometimes when i played as well and couldn't figure out what exactly was causing it haha

thank you for playing!

thank you for playing! good suggestions, yeah adjusting the hitboxes was a bit harder with the customers and it definitely hurt the experience a bit, but i appreciate you still playing it through despite that!

i also took part in the same game jam and wanted to try this one - what an amazing game!! great execution on the idea - well deserved!!

wow this is such a good game!! there's a lot of depth in the systems and how they interact with each other - what a cool game! i had a bit of trouble understanding it at first, but after i understood it, it was fun to think on constructing a good network to funnel honey to the queen!

congrats on the submission!

thank you for playing! i appreciate the lists you provided, this is very thoughtful and cool to see!

i've never heard of PlateUp! prior to this comment, just checked out the Steam page and it's really cool!

thank you for playing! haha yeah that was a bug i was hoping to fix but just re-routing the customer to another berry if it's gone, but didn't get it working in time - so instead the player can just redrag the customer to another berry haha

i appreciate the kind feedback =)

cool game! it was a nice short vertical slice of a game for a jam. not too long, but still engaging! i was definitely engaged with the story after the player talks to the mayor haha

i was hoping to get the easter egg that you mentioned, but i couldn't find it - i initially thought it was the word on the back of the computer in the Mayor's Office, but i don't think it was haha

congrats to y'all on the submission!

thank you for playing!! haha yeah sentient is super fun once you unlock it!!

aw dang, i apologize that you weren't able to get the full experience!! that is an unfortunate bug with the watering/planting logic that i was not able to fix beforehand, so i apologize for wasting your time on such a game-breaking bug!

but to let you know what happens, at the end of 10 days, there's a closing scene (very similar to the opening scene) where the season ends and the farm cloees for the season, then it loops back to the next year to start the game over as the seamless loop!

super cool game! i'm a sucker for racing games so this was fun to play, the art direction was so nice - it visually turned out really well :) unfortunately the hitboxes were a bit hardy to understand so i kept getting stuck driving cause i was getting stuck on the sides/ramps, but after i got used to it, it was a bit smoother w the occasional hiccups. my favorite part of this though was the animation when doing a lap & the character customization, that was really cool and well done!

congrats to the team on the submission!

thank you for playing!! i appreciate the feedback - those are some good suggestions! yeah i thought about adding variety but kept having to polish the main mechanic so didn't have time to haha

love this game!! all the assets in the game are super cute to see and were very well done. the animations were super cute and funny - the frog throwing it back was my favorite haha

congrats to the team on the submission!!

wow this is such a good game!! so much love and care was put into this, and you can easily see it through everything. all the different flowers & personalities were a treat to interact with. the sound design was great, it made all the interactions with everything super satisfying. also the ring timing game was a nice simple touch to the gameplay loop to keep the player engaged while matchmaking the flowers. kudos to the both of y'all for going for the additional limitations of the jam, it was very well done.

congrats to the both of y'all on the submission!

thank you for playing! i really appreciate the lengthy kind feedback  :,)

thank you for playing! i really appreciate all the kind feedback :,)

really enjoyable game! simple but quite enjoyable game loop, just casually going around and helping the neighborhood with their food! the 3d models were very cozy & cute, quite an enjoyable experience. good job!!!

congrats on the submission! :)

thank you for playing and extensive review! this is really good feedback and it's cool to see you went along this path of gunning for sentience! i've seen some of my friends playtest and everyone has gone different routes with the shop and it's super cool to see.

and yeah the seamless loop was the last thing i had to design right before the deadline haha

very relaxing & cozy game! the sound design for all the little interactions you have is good ear candy while pollinating all the plants. i enjoyed the design of figuring out what flowers go where and connecting their non-pollinated looks to their bloomed looks. good music to boot as well!

congrats on the submission!

cool game! puzzles were super cool to see and had me going around, i love the concept of transforming into one of the states of matter. i accidentally transformed into gas on the right side of the map and ended up falling outside haha

congrats on the submission!!

Really cool to see all the fun facts about strawberries! Cool idea all around, and i'm glad to see that the space bar was also an option to be able to click the plant instead of only being able to click the mouse. accessibility!!

congrats on the submission :)

great work for everyone on the team!! all the moving parts from the animations, music, and gameplay were all super cool to see all together.

 as some others have stated, the rhythm mechanic was quite a bit painful at times. i kinda got the hang of it, but some areas were just a bit too cumbersome to follow through with and ultimately felt pretty frustrating to play when i just want to be able to play through it all.

but honestly, great work to everyone, this production of a game is always great to see!! congrats on the submission!

thank you for playing! definitely a fair point, i wanted to try and make it as readable as i could with the pixel art but it can be a bit tricky haha. i appreciate the nice comments =)

thank you so much!! that compliment means a lot!

as a last minute design decision, i opted to not let the player get all upgrades in one run to give them incentive to actually go through the loop and play again to try different upgrades haha - probably not the best decision, but i wanted to learn more into giving the player a reason to loop

i appreciate it! 

yeah that makes sense, i also felt that a way bit. i was hoping the sentience upgrade where the customers can walk on their own would help alleviate that feeling, but at the end of the day, there's still some friction of constantly dragging and dropping, but i appreciate the suggestion!!

thank you =)

cool game! i saw it in a discord, and thought the style & colors looked nice and gave it shot

great job with this entry! all the touches of animations & unique sfx's were really charming to see and i had a good time playing it! it was pretty hard, the furthest i got was to the last wave but by then i had no health and only 1 bird left. but seeing all the unique characters were very cool, good job making a multiplayer mode for this! great job to the team!

good job on making the game! very short, but cool to see a stealth game come out of the jam!

very satisfying getting to absorb more and more tribes! it was a bit unfortunate getting stuck and not being able to get even bigger, but i pushed through to the end to see what it would be like to lose, but i ended up getting to the last platform and won haha

great job!!

very fun execution - super unhinged experience, but i got some good amusement!! cool to see all the sfx & other minor details that brought the game together - great job!