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Any chance for a manual?

A topic by KMJII created 15 days ago Views: 53 Replies: 2
Viewing posts 1 to 2

Been playing Freeport with my mug of tea the last week and really enjoying it as a morning ritual! Something I ran into today was the 2nd dungeon generated has a hall blocked by an impassable end table. I'm not sure if this is funky generation that hard locks this dungeon today or if there's a mechanic that would allow me to get past this. I've found myself wishing there was a manual or even text document packaged with the game that players could refer to for a list of controls and some explanation of systems if we missed them the first time they're explained or have just flat forgotten them.

I really am liking this game though! Very fun little daily game!

Developer

Thanks! Glad you're enjoying it. And yes, I'm working on a manual. :-) I do want to put in a key bindings screen, but the issue is MOST are contextual so... we found making a single page listing them actually ended up being a bit tough to fully make sense of. I'll give it another go, though.

Makes sense! Regardless, I'm really enjoying my time with this.