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(+1)

Ooh, I really love this update! There is a bug in the farfields though: when using the Alchemist's pouch and a mageflare rune, the rune does not stay active for three digs, it only stays active for one. This is true in all of the zones (Underbark, Blightvein, Shimmera, Umbra, Void).

On another note, I love the fact that the mageflare rune isn't actually able to light up the whole area in the Umbra, really showing the power of that darkness. It also makes me wonder that the mageflare rune is just increases the light radius to >1000 for one dig (and turns the screen red)? If so, would it be difficlt to display the light radius of the active mageflare rune just for the dig during which it's active?

(+1)

Thanks for the detailed report! I believe that was a bug introduced while implementing the Mageflare Rune and Gloom interaction. I'll have a look at that.

The normal Mageflare Rune behavior in zones outside of Umbra is actually a separate mechanic that fully removes darkness, rather than just boosting light radius by a large amount. For the Gloom debuff specifically, I created a different effect where it adds +300 light radius on top of your character's existing light, but that extra light is handled as its own instance, so it does not directly modify the base light radius value (therefore not interacting with all light-based mechanics in the game), and that is intended.