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(2 edits) (+1)

Hi AhhGames,

I started the game, but unfortunately I got stuck at the airport, from there I could neither move nor get into the story (It was greyed out). Trying to move I accidentally took two screenshots - possibly S is not the be best choice for taking a screenshot when it is quite common to move with WASD. Anyway I'm making the best of the screenshot to show you that what appears to be my father has neither shadow nor reflection:

Anyway I finally managed to leave the airport and got into the story a little bit... I don't typically play visual novels so I can't tell whether I struggle through the story because of my limited Spanish or because the story is kind of slow paced... In the house I struggle to figure out the floor plan on the ground floor (I suspect the rooms appear to suit the story, not necessary where they geometrically would be). I like the lighting showing the time of the day. The visuals a OK, albeit partly unnaturally clean - fine in the kitchen but in the room of a teenager?

Hi Smurjo, thank you for your feedback! It's the first one I've received and it makes me really happy to get it.

You are right about that part—you stop just clicking and have to start interacting with the game. I think it's a good moment to explain the interaction mechanics to prevent other people from running into the same problem. I can definitely add the reflection; it's a detail I completely overlooked.

Regarding the second part, I also think I could add a short tutorial when you enter free mode to explain the features, and especially to show the hint menu where you can see how to progress with the quests (inside the phone, on the top right, there is an app where you can see what to do next).


 

The game does have an English version; I thought it was configured to start in English by default (you can find the language option inside the menu).



Regarding the room layout, it's just as you say: there is no realistic geometry to them. I simply made them functional so players could progress, but it is something I would like to redesign at some point.

Your point about the backgrounds being too clean is a great observation too; adding a bit of clutter will give them more life.

Thanks again for the feedback! I'll be working this week on putting together the mechanics tutorial, and I've taken note of the other observations you shared.

Best regards


P.S. Looking at the screenshots, I noticed that the quest name isn't translated. I'll fix that too!