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(+1)

Great game idea!

I really liked the concept, and the encounter pace was good but sometimes it happened when I was intereacting with something so I ended up with multiple overlays on the screen. I wasn't sure if I was just fighting 1 or 3 slimes at times, only did damage to the first one and then battle ended when it died.

I liked the battle music, environment was nice. The avatars looked great and so did the art of the enemies.

Managed to make a dish!

The browser build just got stuck loading at 95% (firefox and chrome tested), but it ran fine on Windows.


Definitely the kind of game once polished I could see myself playing on a portable. 

(+1)

Hey thanks a lot for playing and the kind comments! Yeah interaction windows appearing on combat is pretty annoying. I fixed that issue, now door and chest interaction panels only appear when "e" key is pressed and when player is near them. It will be in the post jam version. You fight against the exactly the same amount of enemies you see on the screen but battle system is very glitchy right now, you can hit them individually if you click on enemies with mouse. If you hit them with buttons, you only hit the first enemy of the group. I will fix this in the next update too.

Browser build doesn't actually get stuck, it takes long for it load. Loading bar reaches to the end then you need to wait like 5 minutes or more depending on your connection speed. The file size of the WebGL build is 195MB but i guess it's still bigger than a browser game should be.