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Thank you!
Most of these games can't be ported without crushing down a lot their assets. Valis is probably the easiest one ( I've started something on GameGear : https://x.com/lunokaretro/status/2019468300250386567 ). Also Alisia got a weapon system that needs tons of sprites to be done.

I understand. I'm commenting as a complete layman when it comes to games. I know how to play, but I've never been able to make a game, even though I really want to. I remember there were games like ''Kenseiden'', ''Lord Of The Sword'', ''X-Men Mojo World'' and ''Danan The Jungle Fighter'' where the sprites were a bit larger and it didn't compromise the speed of the gameplay. Maybe because they were 1 to 2 megas in the SMS games. Maybe in the SMS ''El Viento'', can be possible if reduce graphics and color layers. Or make Annet with the similar size of the  ''Ninja Gaiden'' SMS version. I don't know if i am right, as i said above i am layman about games, but as a A loyal Master System player, specially about Action-Platformer games, i always have repaired it.

Ah, i have to say: What a beautiful work in ''Valis III'' for Game Gear. I am really moved. Thank you for remember these classic heroine games <3 I want to play these versions when them get ready!

To tell you the truth, I'm planning to work on my on licences, but making clones from those games, and also switching to megadrive as lead platform, even if I think I'll continue to make some stuff on 8-bit machines since it's recreative to me.