I think the camera needs to be zoomed out a bit. The background and foreground also blend into each other at first. Border tiles for the floor or bamboo walls would help, and godot tile maps can organize them automatically. the font on the modifier buttons is way too low res, you have a better font on the menu and play button. rolling pandas a pretty funny, but another drawing or sound effect would help with readability.
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I wanted to zoom out the camera but if it was too zoomed out you could see a lot of the map (basically could spot pandas from further away and made the map feel tinier. I think I couldāve made it better but I ran out of time to finish it)
As for the buttons, I know T-T I tried multiple fonts to make the text the same resolution as the button (shouldāve made the text smaller, but I thought it was readable)
For the pandas I just suck at drawing animals so I decided to stick with that rolling animation. (And I planned on adding sound effects and a bgm but I ran… out… of… time… (also Iām inexperienced with sfx and music)
Pretty much everything besides the panda, player and bamboo mechanics (bamboo mechanics meaning you can collect it and it spawns somewhere else) were implemented in the last day in the span of 7-8 hours. I really wanna revamp the game after the jam is over to fix some bugs and make it more fun to play
Jams are tight on time and hopefully full on learning. I've yet to complete one where I haven't had a list of things to improve on. It's also easy to be an 'ideas guy' for someone else's project because proposing ideas is easy when you don't have to implement them. The fact that you want to continue working on it afterward is great! and even if not on this game, there's always the next project or jam.
For drawing and the rolling animation, I thought the sprites you did have were good. Subtle motions can get a lot across, even just a sprite with the head tilted down would help, and the rotating sprite will cover for a lot. Otherwise, improvement is practice and repetition. But don't just practice with pandas to draw pandas, how something looks and moves compares against how it looks and moves differently from everything else.
(I may or may not have been the ideas guy and decided to lock in the last day of the jam š )
Thanks for the suggestions! Idk Iām really good at making icons in pixel art but when it comes to living beings I just canāt get them right (this applies to hand drawn art too) Iām going to try my best to get better at it!