Since you were targeting an international audience, it would’ve made sense to have English set as the default language.
The error-switching buttons are very small—they could’ve been bigger (I was playing in windowed mode). The art looks like it might be AI-generated. I don’t have anything against AI, but stylistically it feels a bit undercooked.
Because the defusal instructions are quite complex and take time to memorize, I couldn’t manage it. It’s a pity the game doesn’t automatically pause when you open the instructions. I didn’t attempt another run.
That said, it’s a really enjoyable game. It’s great to see the theme explored from different angles through gameplay—that definitely deserves a high score.