Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

QJ-Lighting seems to be a generalized lighting rather than a fog of war plugin. The reason it doesn't prevent light from going through something is because it is using images with custom shapes to cast light rather than raycasting which my plugin does. Raycasting through a cone-shape is really the only way to block the light.

If that's the case, then maybe a round preset would be enough. Of course, if possible.