Possible bug? Or maybe a balance issue?
When burning Intel to plot out a mission, it's possible as of 36.1 to keep picking the same final Path Slot repeatedly. Picking a non-consecutive Path Slot fills in the next consecutive spot on the list, so the player can "exfil" over and over again to fill in the mandatory number of slots.
All of which adds up to making it trivial to make "technical" the only stat checked. "Utility Tunnel" entrance followed by N-1 instances of "Leave through the sewers".
Given how valuable scrap and upgrades already are, this makes focusing nearly exclusively on Technical stat development either Nash or Nash-adjacent.