Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really liked the whole visual presentation of the game. The UI was splendid. I loved the font you used, and how it all created a cohesive identity that tied back to the light motif. Bee’s sprites were so expressive. The many small facial changes translated the characters emotions so well. The effects used throughout the game were so visceral and I really liked the transition shader.

The music was very well selected and I felt that the original and the royalty-free songs created a very fitting melange. I also liked the added reverb to the FX-sounds.

The story didn’t get me as much. I felt detached to the characters. Like, I was just observing a couple who’s reasons for sticking together were opaque to me and who’s actions towards each other were inconsequential. I would have liked to learn more about the two’s motivations and see how they reacted to the each other’s behavior. But, I think Uri’s attraction to the halo was a very smart metaphor for the sometimes inexplicable attachment that can keep folks in bad relationships. I think the writing also captured pretty well, how chat-speak and IRL-speech can be wildly different with a person.

Thank you for the praise and critique!

I feel similarly about how the story ended up with the two of them and their relationship's development. I plan to hopefully create an expansion to the story eventually, as I planned more for it but got hit with the jam time and scope constraints.

I'm really happy you caught and appreciated the little details. The expressions are really important to me with visual novels, I ended up with dozens of them for Cas. Bee did such an incredible job with the art, I'm extremely proud of the game's aesthetic if nothing else, hehehe.

Thank you again, for the feedback and for reading my work! <3

(+1)

you’re welcome. thank you for your reply. i wish you the best of luck with the story expansion. it is interesting to me, that it seems i wasn’t the only one uncomfortable with the premise of non-con violence. i’m interested how you develop the story further without that constraint. i really loved how kinetic you made the whole game. well, and as mentioned, you have such an exceptional skill in interface design.