Interesting take on the 3D physics game. The controls are pretty familiar, but because of that have the same downsides of being a bit unwieldy.
The punchcard is interesting it’s cool to experiment with, but it needs a lot of QOL to make it feel good when going fast. Right now it just feels clunky.
The lid magnetism is pretty good. Makes it easy to put the lids on.
The bribe timer does encourage going faster, but I think it really takes away from the experience and makes it more frustrating than fun.
Couldn’t really experiment with the punchcards, nailgun, crafting, and cable thing much because of the timer.
Overall, interseting mechanics, but needs a lot of work or a sandbox mode that works.