Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You bring up a good point for the audio (I’m guessing it’s the SFX). I think in the future, I’ll make the sounds less lengthy so we don’t have that cracking issue. Granted I may have messed up a little on double checking for an audio fade on some of the SFX I made. 

The hourly tracks themselves should be fine from what I know, but the time speed up track can def get tiring.


I love the ideas you suggested for more lose conditions.