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The ability to change a few variables at the start of the game was interesting. I think the art would have been more interesting if it was related to the scenes in the story. If this was structured more like an Adventure Book (the ones where you roll dice and flick to different pages) honestly this could fit a nice niche, but even as it is, this is the game that best fits the Jam's theme out of what I've played. So gratz on that :)

Thanks for the feedback and kind words. The game may be more linear than other adventure books, if that's what you're referring to, I can see the problem and I'll take it into account if I ever continue with the game. For the art, I only had time to do some for the different endings, so I'll also try to add more for other scenes.