Lovely story, and fun rpg. Everything from my previous comment still stands, my only complaint with the story is that I wish we could spend even more time with Taylor. In terms of real complaints, the TTRPG sections could use a bit of polish. There are a handful of encounters on Hard mode that feel unwinnable outside of specific team comps, mainly the Wyrms in Act 2. Taylor's AI could probably be tweaked, especially his healer version since he often waits to long to heal against harder-hitting enemies. Also the Endless Potion reward for beating the Act 1 Boss as the Ranged Fighter currently has no real effect, but it seems like potions and gold are intended to be properly implemented in the future so that's something I expect to be amended shortly. I'm also a bit confused as to the real motivations of the Mindflayer lady (whose name currently escapes me), and wish her reasoning was a bit clearer. I also wish the Dark Knight route had some different dialogue for the final boss but that's not really a necessary change. Lastly, I did notice two minor bugs: the music not properly resetting when a fight is lost and restarted (e.g. the calm track keeps playing instead of switching to the battle track), and when on the Dark Knight route Shadowcoat briefly switches to the non-Dark Knight version of his art during one of the tavern scenes (the one in Act 2 iirc).
This is already a super ambitious and fun VN, so even if only one or two or even none of these things get addressed I'll still be happy with it. It's honestly already great. I love Taylor and want to cuddle him forever. Who said that
(but seriously, amazing job. really happy to have played the 1.0 release)