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(1 edit)

Hi! Thanks for the update to the book. PS: at page 10 there's a:"Once you 6 Spotlight".

Also, I can't fully understand the 4th option in the B-Plan move:"Cut away from the Sortie during a moment when time is precious, giving everyone room to think."

Is this a metagame room to think? I mean, are the players that are no more pressed on, and can take a brake at the game table, to discuss some matters about the actual situation? Or, is this an in-game thing, that "break/pause" the mission, giving extra time to the characters to do "things"?

And, if the right one is the latter, what is that room useful for? Can they roll other moves with no fear that the opposition make moves in fiction? However with a 6- something have to happen... Or am I totally wrong and I can't grasp the whole thing?

You could put extra explainations about that in the example part at page 31, if you feel this useful.

(+1)

Thanks for finding that! And yeah, the moment provided by B-Plot is a metatextual one. The b-plot player is basically moving the 'camera' over to their scene for a while, letting the other players think about their situation until the focus is back on them.

Page 59, the last word of the mail text is missing a ".", or maybe some following word. 

About the Appendix Tables, I suggest to call them "d66", not 2d6. Because... you know.

Thanks again!