Oh don't get me wrong, the fact I didn't find it cozy wasn't a bad thing, just an observation! I really did enjoyed the gameplay! Also if you wonder why it didn't feel cozy despite the minimal consequences: it's because in first playthrough consequences dont matters, we don't know the game yet, all we see are fast going bees, fast going timer, a lot of things going on everywhere and the fact we still dont know that consequences are minimals. All off that is setting the player in a certain mindset even before the game really started. As I sayed it didnt bothered me at all, but I figured my input could be of use if you were going for a slow paced type of experience.
as for the bugs, the morning didnt show up at all, it jumped from the continue to the mid day and I really couldn't know what I did for that. maybe I was clicking to fast on the continues as they appeared?
at last: it's true, E is an industry standard nowdays, but I suspect it is mostly the case in actions games, those that requires a lot of different keys to be played, with an hand on the mouse at all time for camera movements. If you need one hand for the mouse, then the most conveniant action key, is also the nearest one from the directional keys, the E.
for cozy games, we don't need as much different actions keys and we don't need a hand at all time on the mouse, that's why one hand on the space bar and the other on the directional pad is a good configuration for those type of games. I would also advise not to disperse yourself regarding on the interactions inputs (Im not talking of alternative keys here, those are always good to have), if you can put everything on the same input, for accessibility purpose, it is good to do so (by that I mean that there is no reason to pass dialogues with the mouse if everything else is made with E, adding buttons should only be to prevent the player to trigger differents actions at once)
Anyway, I hope I didnt annoyed you to much with my text wall!