Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I enjoyed this one. I love the cyperpunk aesthetic. You really leaned into it and it looked fantastic. The blue super bomb was very satisfying to use, I liked that one a lot. It appears at the right time - those spinning dudes were no joke.

Personally I think one thing that makes exceptional games stand out is little moments that are really satisfying and feel really good. The moment I got into an elevator and it gave me a fast preview of every floor as I went past them and then I got to explore those floors was dynamite! I loved that moment. Really strong. 

For feedback I think the game is too large. I played for a while and then it felt repetitive, but the city feels massive and each building feels so similar to the last and each floor feels so similar to the last that I was getting bored by the end. It's too bad, I think you have a fantastic very short game that you could easily build into a much larger and really fun creation with the addition of more mechanics that just, for me, felt like it overstayed it's welcome a little bit. As I was heading towards my (fifth?) building the game froze and I couldn't proceed although I don't know if this is where the red door of a previous building used to be or just a random spot.

I look forward to playing more of your games in the future.

(+1)

Thank you for the kind words, I'm glad that you enjoyed the ride. The game freezing bug is indeed due to the already removed red door.

In the post jam version that bug is fixed, and I also implemented a more complex building generator, with more locked doors, keys, and hidden doors.

As long as people are interested in it, I'm planning to keep developing it.