I enjoyed this one. I love the cyperpunk aesthetic. You really leaned into it and it looked fantastic. The blue super bomb was very satisfying to use, I liked that one a lot. It appears at the right time - those spinning dudes were no joke.
Personally I think one thing that makes exceptional games stand out is little moments that are really satisfying and feel really good. The moment I got into an elevator and it gave me a fast preview of every floor as I went past them and then I got to explore those floors was dynamite! I loved that moment. Really strong.
For feedback I think the game is too large. I played for a while and then it felt repetitive, but the city feels massive and each building feels so similar to the last and each floor feels so similar to the last that I was getting bored by the end. It's too bad, I think you have a fantastic very short game that you could easily build into a much larger and really fun creation with the addition of more mechanics that just, for me, felt like it overstayed it's welcome a little bit. As I was heading towards my (fifth?) building the game froze and I couldn't proceed although I don't know if this is where the red door of a previous building used to be or just a random spot.
I look forward to playing more of your games in the future.