Hi everyone — I’m Magnus Artemis/MagnusZane, a solo indie dev and musician working on HordeRazer.

HordeRazer is a free browser-playable pre-alpha zombie horde shooter built around aggressive movement, kill chains, weapon-specific special attacks, and mutation mixing.

The basic idea is simple:
Survive escalating hordes.
Stack weapon mutations.
Chain kills.
Use specials.
Get overwhelmed beautifully.
Every weapon has its own special attack, and elemental mutators can combine into hybrid effects with different gameplay and visual results. I’m aiming for that “one more run” horde-survival feeling, but with more active movement, weapon identity, and chaotic build variety.
You can play the current browser demo here:
https://magnuszane.itch.io/horderazer
Current features:
- Browser-playable pre-alpha demo
- Endless wave survival
- Multiple weapon classes
- Weapon-specific special attacks
- Dash / sprint / reload / camera rotation
- Elemental and utility mutators
- Elites and bosses
- Public leaderboard
- Supporter build with extra updates
Recent update focus:
- Controller support
- Optimization improvements
- Tutorial improvements
- Better combat readability
- New mutation effects and combinations
- Boss / enemy tuning
I’m especially looking for feedback on:
- Combat feel
- Weapon identity
- Dash and special attack satisfaction
- Readability when the horde gets dense
- Browser performance
- What the map needs more of (it needs more objects, interactions, and flair!)
I’ll use this thread as the ongoing devlog for HordeRazer updates, screenshots, gifs, patch notes, and feedback responses.
Thanks for checking it out — feedback is genuinely useful at this stage.
