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Update #1 — Post-launch feedback pass

After sharing the pre-alpha, the first useful feedback was:

- The web build could lag during heavier action

- The map could use more objects / dressing

- Controller support would help a lot

- The special attack system needed clearer onboarding

So the current work is focused on polish rather than just piling on more systems.

Recent / current changes:

- Added controller support

- Improved optimization

- Added / improved tutorial flow

- Improved FX readability

- Continued work on mutation combinations

- More map dressing and encounter variety planned

One thing I’m trying hard to preserve is the feeling that the game gets absurd without becoming unreadable. That line is… spicy.