
Update #1 — Post-launch feedback pass
After sharing the pre-alpha, the first useful feedback was:
- The web build could lag during heavier action
- The map could use more objects / dressing
- Controller support would help a lot
- The special attack system needed clearer onboarding
So the current work is focused on polish rather than just piling on more systems.
Recent / current changes:
- Added controller support
- Improved optimization
- Added / improved tutorial flow
- Improved FX readability
- Continued work on mutation combinations
- More map dressing and encounter variety planned
One thing I’m trying hard to preserve is the feeling that the game gets absurd without becoming unreadable. That line is… spicy.