Thank you for passing it along. I'd second that the documentation should be updated to give devs an accurate expectation of how indexing works here.
I am obviously promoting my game as hard as I can in other channels, but for very small devs like myself, indexing has a significant impact on my traffic and my ability to grow, due to both being included on category pages and coming up in search. With the way the internet is set up these days, plenty of people are going to search for a game by name after seeing a post or stream or demo about it instead of clicking through to someone's bio for a direct link or scanning a QR code, and then give up when it isn't a result. I've seen plenty of people find my other games via direct name search in itch or on google. I'm being very clear that you can only find my game by direct link in all my communications, but people often don't fully read captions and descriptions.
I'd also love clarification on what the "threshold" is for an established seller since the documentation implies it's just someone who has had a game published and indexed with no issues before. But I've gotten multiple comments saying that you have to have a significant following, charge money, have an account older than 1 year, and/or list executable instead of browser-based games. I enjoy putting out small free games that are playable in browser but if that's somehow hurting my ability to get indexed I'd like to know.
I understand this is a problem of volume that can't really be avoided, but there's a lack of transparency and miscommunication of expectations from itch that could be addressed and would solve a lot of headaches for all parties involved. I'd also hazard that given the randomness of the games that are flagged for review, itch's algorithm could likely be improved. I've seen and read through a lot of the other posts from unindexed and de-indexed devs over the last few days and all that really tells me is that this is a pretty big liability for devs on this platform. I think myself and everyone else stuck in this boat is pretty rightfully upset that the games we put a lot of time and passion into can be hidden at the whims of a completely unknown algorithm even after we've done our due diligence in following all of itch's public quality guidelines. And I'd like to think we can advocate for ourselves a bit here and ask for a better system.