The gameplay is great, you can get the hang of it in a second; everything is immediately clear, including the goal, progression, and so on. The difficulty is close to ideal for a Florence-like game.
The 3D figures on the oscilloscope are funny; I even wanted to know how they were written in formulas.
The star movement patterns weren’t particularly hard to follow. There was almost always the option to jump to another star, and you were more likely to choose which one to jump to at a certain point and where to start. On the star that moved in steps, I slightly wanted to repeat myself, but the radius allowed for fairly uniform movement.
The polishing is amazing, of course, beautiful and tactilely rich. I’m once again convinced that details and their polish make all the difference. New objects appear all around in a cool, unobtrusive way.
The narrative, the music, the art, everything is awesome.
And the very addictive effect at the end; it took me longer to get back and forth than the last two levels.