Your game is really interesting—I enjoy solving puzzles like these. However, I ran into a serious issue on level 6: I was exactly one arrow short to complete it. The only way I found to get through was to trap the bee in a loop, lay down a new route while it's spinning, then release it and proceed. Is that the intended solution, or is it an exploit?
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Thanks for trying it out! The way you solved it is perfectly valid by the current game rules, but I know its a bit unsatisfactory as a puzzle design sorry.
Level 6 is a bit of a casualty of the game design changing from more action focused - you have to place the last beecon after he's already moved over the square. On a redesign I would tighten up the puzzle designs, the ideal design is that you can place all the beecons before he starts off.
Below is the solution - but the beecon opposite the exit you add once he's past.
