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(+1)

Cool graphics and atmosphere. Like the PS1 vibes. Voiceovers are hillarious :) Game is pretty janky though, i think it's part of it's charm. Movement and rotation speed is too slow. Perspective is off, the player is not standing in the center of the tile or the objects are not aligned according to player's position. You have to press x to go through a door and we always enter the room side ways for some reason. Good thing there's free look feature, otherwise picking up items would be very hard. 

Combat looks good but it's glitchy too. When you use elbow grease and select strength the enemy instantly die.  I think it was supposed to be a buff. I uses cleaning supplies against enemies but i don't know which one is weaker too which item and there's no feedback showing how much damage i dealt to the enemy so i had no idea whether they worked or not. The combat system looks pretty interesting but i think you ran out of time before fully implementing it.


Short and sweet game with a nice sense of humour. Nice work!

(1 edit) (+1)

Thanks so much for playing and the kind words! A lot to work on for sure, and like you said I really struggled to convey the mechanics in an intuitive way.

Some of the jank I left in on purpose cause I liked it, and much of it is just jank from rushing through my first ever game for this jam!

The select strength/stamina thing is the level up screen! So you actually won the combat with Elbow grease, then you upped your strength for the next fight or refilled and exapnded your stamina. I know it really isn't clear from the game and I didn't have anyone to play test it so I struggled to know what a player would think unfortunately.