If I understood correctly the idea of the game is to navigate the map to find the sensor data and avoid the red things. But each round you also manipulate the red things. This idea is very cool to me, but that was not super obvious even with reading the tutorial. I am a sucker for visual tutorials so would have preferred an example round or something that explains what the dangers are etc. I could actually go through everything and the game ended at the end when I found the last sensor data. Not sure if that was intended because I thought I was supposed to avoid the red stuff.
Overall I think the idea is great, just would have preferred the 2d map view only and maybe a bit more hands on tutorial. Great work!
Here are some notes from me:
- In the main menu some of the white text gets lost in some of the backgrounds
- Same thing in the pre game menu, maybe it has something to do with the retro effect also
- I went back to menu from the game and the menu links didnt work anymore
- For some reason I had a hard time understanding the end goal of the game
- I feel the switch from the map to 3d creates a bit of an unnecessary disconnect in the game, I would prefer only playing in the map view. It also takes some time to load everytime it switches to 3d view
- I got end of round window in the 3d view on the screen. It was partly visible and i could Still play