Honestly moving from unity has been super pleasant. I’ve been using godot for a couple of years now and it always feels like a chore when I have to go back to unity to update an older project. Godot to me as a solo dev feels like unity felt about 15+ years ago, with all the advantages of a modern engine but none of the obstacles/friction of unity’s bloat. I don’t need to spend weeks studying a specialty to use a new feature, it’ll usually just be one or two skims of the relevant docs and I’ll know what to do.
It definitely doesn’t hurt that opening a project doesn’t take 5-15 minutes anymore. Iterative development is so much faster! All that said, learning GDscript was a bit of a hurdle to starting out (it’s not complex it’s just a new language) but also I was down for the challenge at the time so I found it fun.
Overall I’d say give it a try if you have a couple of free afternoons or a game jam coming up :)