I played 3 runs but couldn't beat the game. Furthest i could go was the gauntlet where there are 4-5 fish warriors and the projectile launching worm. First off, the idea of a mech controlling rat is brilliant and the mech cockpit looks fantastic. I love the different modes of the mech and the smooth transition between the modes. The graphics of the game looks great, it's probably the 3d game in the jam with best graphics. The graphics are cartoonish yet with high fidelity. Cardboard box enemies look good too with animations and all. The fact that all the 3d assets are homebrew makes it much more impressive. However game puts a huge load on the GPU. My system was making sounds like a jet engine during the time i played the game. Last time my rig make sounds like that was when i was playing Cyberpunk 2077 on Ultra settings. I don't know if it's lumen or nanite but eventhough the graphics look nice it's still stylyzed low poly graphics afterall, not something ultra realistic. It shouldn't put the system through that much stress.
The controls of the game feels very smooth and snappy. The cannon doesn't have a very strong feedback and it has a short range. You can't shoot an enemy four tiles away while enemies can easily shoot you. The cannonball loses speed and falls before hitting the target. Sometimes it slowly hits the target and still deals damage. It doesn't feel too great. Maybe it would be better if launching the cannon wasn't handled with physics. It's not communicated very well which enemies are weak to which elemental cannonball. I used fire cannonball against the fish warriors, they die like in 10 shots. The flame enemies die in one hit when i use water cannonball on them. It didn't feel consistent to me.
Very creative game with an excellent art direction. I think it's one of the higlights of this year's jam and stands out among the other great games of the jam