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(1 edit) (+1)

Btw, I think the golem could be renamed to something that sounds more powerful, such as Mythril golem.
Also, a feature for regenerating monsters' HP over time when the floor has no adventurers (at the cost of some souls, cheaper than reallocating the same monster)/ Auto-filling treasures as a mid-game QoL upgrade might be great! Also, maybe rewarding dungeons as a playground for adventurers instead of an adventurer meat grinder, like mine, could be interesting as well! (like if an adventurer gets the treasure -> small boost for extra visitors )

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Yeah is quite powerful. Even with a nerf Mithril golem would still be apt