This was a wonderful take on Minesweeper. I really enjoyed the enemies - especially the roach - and the SFX choices for them were nice. The rogue-like element fit the jam theme perfectly.
I ran into a bug where, on the first level, depending on where you fall, you will automatically win the level (because you land on the only empty space.) Otherwise, the only other issue I ran into was pixel jitter, which is a pretty common issue Godot devs run into. I think the levels are mostly small enough to simply not have the camera move. The Player Character could also be a bit faster.