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This was a wonderful take on Minesweeper. I really enjoyed the enemies - especially the roach - and the SFX choices for them were nice. The rogue-like element fit the jam theme perfectly.

I ran into a bug where, on the first level, depending on where you fall, you will automatically win the level (because you land on the only empty space.) Otherwise, the only other issue I ran into was pixel jitter, which is a pretty common issue Godot devs run into. I think the levels are mostly small enough to simply not have the camera move. The Player Character could also be a bit faster.

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Thanks so much for playing!!

Ah the winning level automatically isn't a bug, its the typical minesweeper luck where somehow all of the mines are conveniently placed in such a way that you automatically solve it when stepping on the middle tile. Yeah, the pixel jitter was weird, didn't fully flesh out the camera cuz I needed to make a working prototype quick. I couldn't make the Player faster since you'll be getting upgrades that increase your speed down the line, it gets really fast real quick.

Thanks so much for the feedback!!