Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

youre right, i really spent more time on visuals instead of the scare factor. i wanted something uncanny that stayed in players mind after player finished the game, instead of classic horror mechanics. tho this game jam was a great opportunity for me to test specific mechanics, animations, and learn time and project management for my main game. rn, im dealing with university stuff, but ill try to finish this project and check out every game in this jam when i get free moment.