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I really love the story and the animations so far, the quality is honestly amazing, but I’ve noticed the gameplay loop feels a bit inconsistent lately. It’s kind of funny because even though I’m usually not a fan of unnecessary combat on this games, it feels a bit strange that it’s barely used on the Undead Island after being established early on, and the same goes for the shops. We used them at the start, but now they’re being bypassed for the main quest instead of making actual gameplay of going to buy Mara´s stuff, which makes the progression feel a little disconnected from the mechanics you introduced at the beginning. Also, regarding the scenes, I actually think Mara’s first H-scene is still the best one in the game. Even though the newer ones are objectively better animated and more fluid, they feel a  more generic to me. What makes that first scene stand out and puts it above the current ones are those unique, personal touches—like the animation of Mara actually pushing your hands away and I just think the first-person POV during the climax and her face changes throughout just made that scene the best and what should be the reference for the rest of the game because while the technical polish is great, it’s those unique interactions that really make the characters feel alive and really make the scenes feel special and immersive not just a collection of POVs and poses.

Thanks a lot for your kind words and for taking the time to share such detailed feedback, we really appreciate it! 

We always aim to deliver a high level of quality with our scenes, even if that sometimes works better in some cases than in others.

You’re absolutely right in your observations. Regarding the combat system, we’re currently planning a full rework of it. Until that’s finished, we’ve decided not to include it in newer content. Once the reworked system is ready, the plan is to properly integrate it into the story at fitting moments.