Wow this is artistically one of the most interesting looking games of the jam! It reminds of those stop motion graphics of the past like Neverhood. The artistic vision and the idea behind it is absolutely brilliant. I imagine that you put an incredible amount of effort especially to create those monsters with animation and everything.
The dagger wielding arm which moves up and down as you walk looks hillarious, love that! Game has a comical charm to it and something like children's coloring book vibe. I love how potions are huge too :) Level design is pretty good, there are traps and stuff which adds flavor to the dungeon.
Camera perspective feels weird at first and i think resolution is low. Like 800x600 or something. The narrow corridors combines with the perspective disoriented me for a while when first started the game. UI overflows to outside of the screen a little. You probably didn't choose scale with screen size option in the Canvas menu, btw i'm a Unity user too. I think the slots on right are inventory slots but we don't use them. I remember picking one item i think it was a weapon and i equipped it in the inventory. Other than that we don't use it. I think it would be better if we could add health potions to inventory to use them later when we need instead of running back to where we saw them. The elemantal attack stuff is good but i didn't get what is what i just pressed all 3 buttons on the left, there's not much depth to it. Also i think there's a cooldown for attacks but it's not shown on the HUD so it might confuse players.
I think it's a very cool entry, definitely enriching the collection of games in the jam with excellent art direction. Thx for submitting!