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(+2)

There's insanely amount of effort for a 2-week jam and it hooked me on so long! (˶ㅇ⩊ㅇ˶) ⑉♥

  • 6 customizations + 4 biomes + 8 mobs + 4 bosses + so many weapons, flower addons, consumables
  • Visual and audio are all beautifully made and designed for each biome
  • Nice UI/UX design on the inventory, weapon wheels and editing addons
  • Gird-based backpack addon system with different builds to explore

Game structure has great potential and my nitpickings would be on game loop design, guidance and length

  • Enemies have no drops nor benefits upon defeated, so players don't have any incentives to fight them than skipping for blubs/exit
  • There is no hint on interacting with the blubs for items, and the goal is unclear for first-time players
  • The game has too much content as a jam game, a full walkthrough taking 90min could mean that many players won't be able to make it to the final boss (which is really epic!!)

Love it after all, and I hope more people could pick it up without getting stuck uwu

(+1)

Thank you! I appreciate the feedback, and seeing all the work CRiM put into the UI pay off!

The upgrade system and biomes were my focus going into this, really wanted to reward finding a bunch of stuff and making a strong build with it. The enemies were meant to drop fruit/flowers and also an exit key, but we focused other systems instead. I was sorta hoping the upgrade system being fun would carry on its own merit. It seems like it mostly has, but giving more reason to fight is definitely something I should have kept focus on.

Not properly prompting the player to open the bulbs is a pretty big miss too, sorry about that!

What would you say the sweet spot should be for length? I find myself liking when the games have a lot of depth to them, especially when I find one I like, but I know in a jam people like to try once and move on. The difficulty was made easier for that reason, but it still ended up being longer than I hoped for.

(1 edit) (+1)

From my intuition, under 75% of the current length so the player could finish it within a hour. I finished my build after the second boss and walk straight to exits in later biomes :Sammy_smug:, so I guess on average people finish their builds after around 10-15 maps.

(+1)

Thanks for the detailed feed back!  I think the scope creep monster got us and we ended up making the game too long without enough polish lol

Glad you liked the game!