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(1 edit)

I gave it a solid go, the art and concept is great. In my first few attempts I had to go back to the main menu and read how to play until I finished a full shift.

I think a tutorial shift would be nice highlighting/guiding a normal workflow. Even a in game 'how to play' would be a plus honestly.


Another thing I think that could be helpful is when standing near one of the interactable elements, a "Press 'E' to use {object}" so the player can tell what they're interacting with.

Lastly, I think assembling the order is a bit clunky, honestly a drag and drop to the customers order to assemble would feel nice. 

Anyways it seems like a fun project! Keep it up! :D

Cross posted on spacehey :)

Edit: I see the roadmap update for a future Tutorial! woo hoo!

Hey, thanks for the feedback! 😃

Good news: we actually just pushed an update yesterday that includes the tutorial and interaction prompts you mentioned. As for the assembly system — since the game is meant to be high-paced, clicking just feels faster and more reliable when things get hectic. Or is it simply an irrational product of the designer's dark mind?...

Thanks again, stay tuned! 😊