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Grumpy Kitten Dynamics

9
Posts
A member registered Apr 04, 2026 · View creator page →

Creator of

Recent community posts

When the theme was announced, I immediately thought a game about red strings on an evidence board would be a pretty unique interpretation, and the scope of a short, UI-driven detective game seemed perfect for the deadline. You can imagine my surprise when, ten days later, I saw a dozen similar entries, all while my own UI was bursting at the seams!

Either way, thank you for this INVALUABLE feedback. We are going to push forward with development and release a full version featuring a restructured narrative matrix, a much tighter connection validator, and other improvements that simply couldn't fit into a ten-day jam window. Our core vision has always been to reward analysis, rational thinking, and pure deduction rather than brute-forcing the solutions. Thanks to feedback like yours, we will definitely get there.

How does the submission feed work? I've updated my submitted game, but I don't see it in the feed. Is this normal?

We didn't have time to fine-tune the difficulty balance. I'll tweak it a bit and post it along with the layout fix.

The design is just gorgeous! The mechanics of switching between top-down and platformer controls is a great find.  Hats off to you!  😎

I would play a game like that.

Retina or 4K display, I guess... We had a similar issue with the other game when switching resolutions.

OMG 😱😱😱😱
It seems board refactoring has to be postponed and the layout needs to be fixed urgently. Thanks for the feedback – it's invaluable!

This is nice! I managed to kill almost all the patients! 🥳

Thanks for your feedback!

To complete the first day, place two meaningful clues on the board and connect them, then click NEXT DAY.

Hey, thanks for the feedback! 😃

Good news: we actually just pushed an update yesterday that includes the tutorial and interaction prompts you mentioned. As for the assembly system — since the game is meant to be high-paced, clicking just feels faster and more reliable when things get hectic. Or is it simply an irrational product of the designer's dark mind?...

Thanks again, stay tuned! 😊