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Finally got around to actually playing this. Unsure I'd say I "enjoyed" the experience (getting inside Bao's mind, especially towards the end of the duel, was a bit uncomfortable at times and I'm not really into guro), but I like the game.

The graphics are beautiful, and I especially love the animation of the duel scenes. I personally only have experience with the foil, but the scene at the dueling path felt neatly familiar to that. It contrasts nicely with the very not-that feel of the one in the dream. (Also, looking this up again, I just now realized Bao fights left-handed. That's an interesting advantage for her.)

The music is amazing too, though I don't know how to really comment more deeply on that.

I was a bit surprised how little connection the fencing in the dueling society seemed to have with Mensur. Given Bao's scar, the high level of formalism, and the wonky ideas of honour and building character, I started the game off expecting you to have drawn a lot from it. Though, now thinking of it, I could very well see the differences being an intentional divergence on your part to comment on gendering: In Mensur by standing still and stoically enduring a cut on your face you demonstrate your honour/masculinity in a student society that bans female membership. By contrast, the Academy's dueling society is co-ed and majority of the highest-ranking members all appear to be women. Maybe that and the way that the duels aim to avoid visible injuries and incentivize quick movement are connected?

Bao's really internalized a twisted and sad way to approach social situations / relationships. She keeps hurting not only others but also self-sabotaging and seemingly manages to read malice into everything. Love the way you naturally get into the way she thinks as the game progresses.

I didn't realize there were extra endings until I saw it mentioned in Extra.zip's README. On my first playthrough, I tried to still be normal about it, until that option was struck out. Next I selected to stab her right away, in the hope that a quick and clean messy kill would satisfy Bao's (blood)lust. Alas. After that, I just went along with what I felt she wanted. Given how you do get the extra endings, I keep thinking about that wrt. you as the player being part of Bao's mind at that moment.

Of the endings, I feel the "medium" ending is the one where Bao's got the best chance of actually fixing her life. In the "least bad", the way Bao pleads Jan for just one more chance, I don't feel she truly understands just how she's fucked up and  I feel the rejection is only going to further entrench her into the same ways of thinking. In the "medium", she appears more aware of how she has wronged Jan, while Jan feels (interestingly enough) more sympathetic to her, telling Bao to fix her damn own self and stop hoping someone else will.

Okay wow this comment ended up way longer and less coherently organized than I expected. I'll probably make another comment under the Design Book after I've read it.

PS. This game is the reason why Ren'Py now works without issues out of the box on FreeBSD.

Oh the mensur pull! Yeah me and Karami talked about that a good bit when we were developing the setting. Even calling it 'Academic Fencing' is a nod to that.

I wrote about this a bit in the design book.

The dueling culture of the University is designed to find strong willed people, desensitize them to fear, before desensitizing them to pain. The dream duels almost serve as Dune's Gomm Jabbar Test of Humanity, finding the humans among animals.
The waking Duel and it's slow style and strange rules is not only supposed to desensitize people, it's supposed to be a filter out people like Bao. The College Administration has no interest in finding 'The best sword fighter'. Sword fighting is being used as a test of character.

In a sense it has the same goals as mensur but with a different format. We don't want to scar up a bunch of rich kids, but we need instill the same type of stoicism... But before you can do that, you want to try and prevent too many Bao's from sneaking through -- animals without dignity, who will not learn the right things from the experience.

Interesting read about the ending too. I've been debating that, if I do more, what ending do I resume from. My natural inclination was the 'best' one (because in the worst one, obvious Jan sticks to her word), but I really agree with this case for the medium ending (though a friend had some weird dream based suggestions to make multiple endings 'true'). The "best" ending really just gives you NiceGuy Bao feeling bad without understanding why.

One thing that bothers me is Bao is inconsistently handed. The classic fighting game problem where it's hard to animate someone who positions their back to the camera. A common problem a lot of people have had to deal with BUT IT BUGS ME. I'd almost wanna say 'yeah she's left handed, but then she wears her sword on the wrong side 😭

Thank you, this was a fun comment to reply to covering a lot of stuff I haven't really gotten to talk much about!